Living Folklore
Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.
art by Casey Landerkin & Scott Prather
001
002
003
004
Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.
A bag-building challenge that grows more dangerous with every token you drop in the bag.
Fear escalates relentlessly, forcing players to face their own psychological terror.
Play testing!



Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.
Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.
Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.
Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.
Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.
The Horseman descends on every drawn location, hunting the relics stolen from him.
Spend your cards, tokens, and Spirit to make it to sunrise.



Early graphic design & illustration explorations,
Cooperative games are outgrowing the board game market overall (10-11% CAGR)
Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.
Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.
My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.
A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

1 game board + rulebook
001
5 player boards + minis + player aids
002
136 cards
003
140 resource tokens
004
35 double sided hex tiles
005
5 custom dice
006
1 Horseman + merchant standee
007
63 tokens + drawstring bag
008
20 virtue Tokens
009
3 track markers
010
My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.
Kinlantern Games Wesbite
PDF Sell sheet
Email Me
art by Casey Landerkin & Scott Prather
001
002
003
004
Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.
A bag-building challenge that grows more dangerous with every token you drop in the bag.
Fear escalates relentlessly, forcing players to face their own psychological terror.
Play testing!



Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.
Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.
Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.
Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.
Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.
The Horseman moves to each drawn location spreading fear and fighting for his relics back.
Spend your cards, tokens, and Spirit to make it to sunrise.



Early graphic design & illustration explorations,
Cooperative horror is one of the fastest-growing tabletop subcategories. Sleepy Hollow is public domain which means 200+ years of built-in cultural relevance.
Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.
Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.
My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.
A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

1 game board + rulebook
001
5 player boards + minis + player aids
002
136 cards
003
140 resource tokens
004
35 double sided hex tiles
005
5 custom dice
006
1 Horseman + merchant standee
007
63 tokens + drawstring bag
008
20 virtue Tokens
009
3 track markers
010
My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.
Kinlantern Games Wesbite
PDF Sell Sheet
Email Me
art by Casey Landerkin & Scott Prather
001
002
003
004
Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.
A bag-building challenge that grows more dangerous with every token you drop in the bag.
Fear escalates relentlessly, forcing players to face their own psychological terror.
Play testing!



Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.
Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.
Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.
Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.
Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.
The Horseman descends on every drawn location, hunting the relics stolen from him.
Spend your cards, tokens, and Spirit to make it to sunrise.



Early graphic design & illustration explorations,
Cooperative games are outgrowing the board game market overall (10-11% CAGR)
Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.
Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.
My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.
A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

1 game board + rulebook
001
5 player boards + minis + player aids
002
136 cards
003
140 resource tokens
004
35 double sided hex tiles
005
5 custom dice
006
1 Horseman + merchant standee
007
63 tokens + drawstring bag
008
20 virtue Tokens
009
3 track markers
010
My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.
Kinlantern Games Wesbite
PDF Sell Sheet
Email Me