Shadows ofSleepy Hollow

art by Casey Landerkin & Scott Prather

A fully cooperative board game of folk horror and cursed relics.

  • 2-5 players

    001

  • 60-90 min.

    002

  • Ages 13+

    003

  • Co-op folk horror

    004

Living Folklore

Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.

Bag-Building AI

A bag-building challenge that grows more dangerous with every token you drop in the bag.

Personal Consequences

Fear escalates relentlessly, forcing players to face their own psychological terror.

Play testing!

People playtesting the game
Closeup of the board and horseman mini.
More people palytesting the game.

How it’s played

Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.

Day Phase

  • Actions

    Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.

  • Explore & Gather

    Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.

  • Manage Fear

    Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.

Night Phase

  • Draw Tokens

    Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.

  • The Horseman Rides

    The Horseman descends on every drawn location, hunting the relics stolen from him.

  • Survive the Night

    Spend your cards, tokens, and Spirit to make it to sunrise.

Win by consecrating enough Hessian Relics to fill the Ritual Power Track before Rage maxes out or time runs out.

One of the Gear cards from the game depicting the Reinforced Boots.
Katrina Van Tassel Payer Board
The Headless Hrosemans skull Relic card

Early graphic design & illustration explorations,

Why Now?

Icon of concentric circles representing a target

Cooperative games are outgrowing the board game market overall (10-11% CAGR)

Icon of an arrow pointing up right

Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.

Icon of an abstract globe

Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.

An award-winning game idea.

My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.

A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

Lightbulb grant photo

Components

  • 1 game board + rulebook

    001

  • 5 player boards + minis + player aids

    002

  • 136 cards

    003

  • 140 resource tokens

    004

  • 35 double sided hex tiles

    005

  • 5 custom dice

    006

  • 1 Horseman + merchant standee

    007

  • 63 tokens + drawstring bag

    008

  • 20 virtue Tokens

    009

  • 3 track markers

    010

Hi! I’m Scott.

Designer of Shadows of Sleepy Hollow.

My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.

Kinlantern Games Wesbite

PDF Sell sheet

Email Me

Shadows ofSleepy Hollow

art by Casey Landerkin & Scott Prather

A fully cooperative board game of folk horror and cursed relics.

  • 2-5 players

    001

  • 60-90 min.

    002

  • Ages 12+

    003

  • Co-op folk horror

    004

Living Folklore

Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.

Bag-Building AI

A bag-building challenge that grows more dangerous with every token you drop in the bag.

Personal Consequences

Fear escalates relentlessly, forcing players to face their own psychological terror.

Play testing!

People playtesting the game
Closeup of the board and horseman mini.
More people palytesting the game.

How it’s played

Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.

Day Phase

  • Actions

    Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.

  • Explore & Gather

    Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.

  • Manage Fear

    Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.

Night Phase

  • Draw Tokens

    Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.

  • The Horseman Rides

    The Horseman moves to each drawn location spreading fear and fighting for his relics back.

  • Survive the Night

    Spend your cards, tokens, and Spirit to make it to sunrise.

Win by consecrating enough Hessian Relics to fill the Ritual Power Track before Rage maxes out or time runs out.

One of the Gear cards from the game depicting the Reinforced Boots.
Katrina Van Tassel Payer Board
The Headless Hrosemans skull Relic card

Early graphic design & illustration explorations,

Why Now?

Icon of concentric circles representing a target

Cooperative horror is one of the fastest-growing tabletop subcategories. Sleepy Hollow is public domain which means 200+ years of built-in cultural relevance.

Icon of an arrow pointing up right

Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.

Icon of an abstract globe

Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.

An award-winning game idea.

My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.

A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

Lightbulb grant photo

Components

  • 1 game board + rulebook

    001

  • 5 player boards + minis + player aids

    002

  • 136 cards

    003

  • 140 resource tokens

    004

  • 35 double sided hex tiles

    005

  • 5 custom dice

    006

  • 1 Horseman + merchant standee

    007

  • 63 tokens + drawstring bag

    008

  • 20 virtue Tokens

    009

  • 3 track markers

    010

Hi! I’m Scott.

Designer of Shadows of Sleepy Hollow.

My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.

Kinlantern Games Wesbite

PDF Sell Sheet

Email Me

Shadows ofSleepy Hollow

art by Casey Landerkin & Scott Prather

A fully cooperative board game of folk horror and cursed relics.

  • 2-5 players

    001

  • 60-90 min.

    002

  • Ages 12+

    003

  • Co-op folk horror

    004

Living Folklore

Inspired by Irving's Sleepy Hollow, mechanics, items, and characters draw from his classic book.

Bag-Building AI

A bag-building challenge that grows more dangerous with every token you drop in the bag.

Personal Consequences

Fear escalates relentlessly, forcing players to face their own psychological terror.

Play testing!

People playtesting the game
Closeup of the board and horseman mini.
More people palytesting the game.

How it’s played

Cursed relics bind the Headless Horseman to the valley. Recover them, consecrate them, and complete the Banishing Ritual before his rage consumes the valley.

Day Phase

  • Actions

    Move, Forage, Craft, Interact, or Banish. Choose wisely because the sun won't wait.

  • Explore & Gather

    Recover Hessian Relics, craft gear and lanterns, gather what the swamp will give up.

  • Manage Fear

    Fear and Hauntings lurk around every corner. Manage your Fear track or the consequences are dire.

Night Phase

  • Draw Tokens

    Draw tokens from the Horseman's bag. Each one pulls him toward a location no one can predict.

  • The Horseman Rides

    The Horseman descends on every drawn location, hunting the relics stolen from him.

  • Survive the Night

    Spend your cards, tokens, and Spirit to make it to sunrise.

Win by consecrating enough Hessian Relics to fill the Ritual Power Track before Rage maxes out or time runs out.

One of the Gear cards from the game depicting the Reinforced Boots.
Katrina Van Tassel Payer Board
The Headless Hrosemans skull Relic card

Early graphic design & illustration explorations,

Why Now?

Icon of concentric circles representing a target

Cooperative games are outgrowing the board game market overall (10-11% CAGR)

Icon of an arrow pointing up right

Horror-cooperative titles (Horrified, Betrayal at House on the Hill, The Night Cage, Arkham Horror) have a proven sales track record and dedicated audience.

Icon of an abstract globe

Sleepy Hollow's public domain status eliminates licensing cost/negotiation entirely which means a real advantage over IP-based competitors.

An award-winning game idea.

My employer invests in creative projects employees are passionate about. This year, out of dozens of submissions, Shadows of Sleepy Hollow was selected as one of three winners.

A panel of outside judges—including musicians, an NFL player, and entrepreneurs—saw something unique in my project and awarded funding to help me keep developing my game!

Lightbulb grant photo

Components

  • 1 game board + rulebook

    001

  • 5 player boards + minis + player aids

    002

  • 136 cards

    003

  • 140 resource tokens

    004

  • 35 double sided hex tiles

    005

  • 5 custom dice

    006

  • 1 Horseman + merchant standee

    007

  • 63 tokens + drawstring bag

    008

  • 20 virtue Tokens

    009

  • 3 track markers

    010

Hi! I’m Scott.

Designer of Shadows of Sleepy Hollow.

My son's autism diagnosis opened my eyes to how much thoughtful design matters at the table. That's why I started Kinlantern Games, building games where accessibility isn't a special feature for some games. It's baked in for everyone.

Kinlantern Games Wesbite

PDF Sell Sheet

Email Me